package pl.ptemich.eav.engine.physics;

import pl.ptemich.eav.engine.Point;


public interface StaticObject extends CollisionShape {

  Point getWorldPosition();
  
  void setWorldPosition(Point worldPosition);
  
  float getMarginX();
  
  float getMarginY();
  
  float getBoxL();
  
  float getBoxR();

  float getBoxU();
  
  float getBoxD();
      
}
